I conceived of and shipped live services games to 20 million players; here's what I learned.
undefined subscriptions will be displayed on your profile (edit)
Skip for now
For your security, we need to re-authenticate you.
Click the link we sent to , or click here to sign in.
Share this post
75 Lessons Learned from Live Game Development
Share this post
I conceived of and shipped live services games to 20 million players; here's what I learned.