Generative Graphics Workflow for Games with Jussi Kemppainen
How game developers can accelerate their productivity using AI
I spoke with Jussi Kemppainen about his graphics workflows using generative AI and the future of game development, from the standpoint of a veteran game developer and VFX artist. Jussi has worked at game publishers including Rovio and Remedy. He's currently at Mainframe Industries, working on Pax Dei--a next-gen MMORPG with deep sandbox mechanics in the spirit of Eve Online.
During our conversation we covered how to build graphics pipelines from Midjourney all the way into Unity; how generative AI is likely to change the industry, job openings and careers; methods involving projection-mapping; and Jussi's journey as a game developer as well as an indie game-maker (working on his own generative-AI-assisted title, Echoes of Somewhere)
He also had some words of wisdom for artists and VFX folks looking to get into game development. There's also a ton of hands-on, practical guidance for anyone trying to figure out how to accelerate their creative process using generative AI tools.
Podcast
If you prefer a podcast version of the episode, you can also find that here.
Show Notes
Jussi’s indie game—as well as his devblog that covers a lot of what he’s learned about generative AI—is here: Echoes of Somewhere
Jussi is also working on Pax Dei for Mainframe Industries.
Jon’s company is Beamable, which helps game developers launch multiplayer and cloud-based games with ease.
We also referenced a process by Prompt Muse that shows how to go from Midjourney to 3D graphics. Find that here.
Keijiro Takahashi’s work in Unity to accelerate shader programming can be found on his github.
Your work covering this stuff is amazing. As someone, I'd put, on the periphary of the games industry on the competitive side, the prospect of AI on the development side is exciting to see. Human v AI interaction in more complicated games will be very interesting to see unfold.