LOFP was my first experience with online role playing, and I fell in love, not just with gaming, but creating and scripting, storytelling and building. I actually started in the Virtual Cafe, where I scripted a working tarot deck, my first attempt at any kind of coding. I 'lived' in Fayd from 1995 to the night the servers went dark. Thank you for resurrecting the world, and for this glimpse behind the scenes of the build and the rebuild.
I know it affected so many peoples' lives so I'm happy to bring it back! I don't suppose you still have the Virtual Cafe scripts sitting around, do you? Those used the same script language.
I've been digging since you first brought it up. I eventually GM'd in Legends, and at one point had all the main object scripts saved on my computer. I'll see if I can find the old hard drive, but I doubt if I can get into it at all. You may or may not remember me as Delight or Witchlet.
I think something that would be interesting to see in that last comparison chart would be to imagine what it would take you to develop the game from scratch. Like you said, the original game took 6+ months, which I assume included the actual design of the game/gameplay/systems. Correct me if I'm wrong, but at least some of that wasn't included in the weekend in which you rebuilt it. How long would it take to build something like this from a basic idea of "I want to make a MUD"? I doubt it would be 6+ months, but I would expect longer than 1 weekend.
I'm currently proving out a 2d platformer game concept with Claude Code and while it's very good, I'm finding the bottleneck is my creative vision and assets: images, sound, level design. I'm way more than a few weekends in and I just have a decent prototype, not a finished game.
LOFP was my first experience with online role playing, and I fell in love, not just with gaming, but creating and scripting, storytelling and building. I actually started in the Virtual Cafe, where I scripted a working tarot deck, my first attempt at any kind of coding. I 'lived' in Fayd from 1995 to the night the servers went dark. Thank you for resurrecting the world, and for this glimpse behind the scenes of the build and the rebuild.
I know it affected so many peoples' lives so I'm happy to bring it back! I don't suppose you still have the Virtual Cafe scripts sitting around, do you? Those used the same script language.
I've been digging since you first brought it up. I eventually GM'd in Legends, and at one point had all the main object scripts saved on my computer. I'll see if I can find the old hard drive, but I doubt if I can get into it at all. You may or may not remember me as Delight or Witchlet.
I think something that would be interesting to see in that last comparison chart would be to imagine what it would take you to develop the game from scratch. Like you said, the original game took 6+ months, which I assume included the actual design of the game/gameplay/systems. Correct me if I'm wrong, but at least some of that wasn't included in the weekend in which you rebuilt it. How long would it take to build something like this from a basic idea of "I want to make a MUD"? I doubt it would be 6+ months, but I would expect longer than 1 weekend.
I'm currently proving out a 2d platformer game concept with Claude Code and while it's very good, I'm finding the bottleneck is my creative vision and assets: images, sound, level design. I'm way more than a few weekends in and I just have a decent prototype, not a finished game.
Oh wow! This brings back so many memories. Well done, man; definitely going to check this out.
I love this and am happy Andor is back. How much did running the agents for this weekend project cost?
This is amazing. This is what people miss about AI. That line shit having to stay in the room with it. So essential. So true.