How about using the subscription model for a business model? Prices can be set assuming every user engages at a high level. It's hard for indie devs to do this kind of thing on their own, but at scale, I think this can work. Maybe a consortium of indie game devs can work together to offer all of their games to subscribers, like Game Pass.
Good idea, it would still need some sort of throttling mechanism to maintain consistent margins and not backfire on you, but with subscriptions you could "re-up" regularly.
How about using the subscription model for a business model? Prices can be set assuming every user engages at a high level. It's hard for indie devs to do this kind of thing on their own, but at scale, I think this can work. Maybe a consortium of indie game devs can work together to offer all of their games to subscribers, like Game Pass.
Good idea, it would still need some sort of throttling mechanism to maintain consistent margins and not backfire on you, but with subscriptions you could "re-up" regularly.