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How about using the subscription model for a business model? Prices can be set assuming every user engages at a high level. It's hard for indie devs to do this kind of thing on their own, but at scale, I think this can work. Maybe a consortium of indie game devs can work together to offer all of their games to subscribers, like Game Pass.

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Good idea, it would still need some sort of throttling mechanism to maintain consistent margins and not backfire on you, but with subscriptions you could "re-up" regularly.

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