WebGPU, WebAssembly, and the possibilities for Games
Thanks for writing this. I recently removed web support from my new game on Steam as it was just too ‘shonky’ compared to binary downloads. I’m very much looking forward to more congruence in this area.
Thanks Tristan. Out of curiosity: what 3D engine, and what graphics API(s)?
This is using Godot 4. Here's one example of the challenges (Exceptionally slow startup signs under some browsers on Mac) --> https://github.com/godotengine/godot/issues/70691
The startup-time problem for games on the Web is definitely a problem, related to the issue I raised around graphics loading (but more basic).
Thanks for writing this. I recently removed web support from my new game on Steam as it was just too ‘shonky’ compared to binary downloads. I’m very much looking forward to more congruence in this area.
Thanks Tristan. Out of curiosity: what 3D engine, and what graphics API(s)?
This is using Godot 4. Here's one example of the challenges (Exceptionally slow startup signs under some browsers on Mac) --> https://github.com/godotengine/godot/issues/70691
The startup-time problem for games on the Web is definitely a problem, related to the issue I raised around graphics loading (but more basic).